Kowloon Exigency is a short top-down shooter made in a team of four, focusing on creating an intriguing and visually complex level design.
Within this team of four I undertook the roles of narrative designer, version control manager, cinematographer, and level designer.
Level Design
In my role as a level designer, I created four level tiles for the project.
These tiles included a slum-like street, a run-down office corridor, a busy office space, and a penthouse balcony where the final boss battle takes place.
Below is a gallery of these tiles.
Cutscenes, Camera, and Narrative
In my roles as cinematographer and narrative designer I developed extra features for our game's camera. These features included changing it's position to ensure the player's avatar is always in view, moving to show cutscenes, and shifting perspective at the end of a level.
In addition to developing the camera, I also implemented the cutscenes I designed. These cutscenes were designed to fulfill both narrative and gameplay functions, by conveying story and guiding the player towards their objectives.
Below is a gallery of my work on the game's cutscenes and camera.